Far better it is to dare mighty things, to win glorious triumphs, even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in that grey twilight that knows neither victory nor defeat.
As faithful readers of this blog know, I like to play computer strategy games, almost always historical simulations. I have written before, here and here, about the game Civilization VI which is being release on October 21 and which I eagerly anticipate. As in past incarnations of Civilization, each of the nations will have a leader. Past leaders of the US in Civilization games have been George Washington and Abraham Lincoln. This time it is Theodore Roosevelt. As a fan of Colonel Roosevelt I like the choice, but what have they done to Teddy! His girth is more reminiscent of his successor Taft instead of Roosevelt!
Each nation in Civilization VI has two abilities. The US has the Founding Fathers ability which shortens the time necessary to get government legacy bonuses. Roosevelt, appropriately enough, gives the US a combat bonus for units fighting on their home continent. The US, as is the case with other nations, has two unique units: the Mustang fighter with extended range and combat bonuses against other aircraft and the Roughrider unit, which has a combat bonus when fighting on a hill, gains culture when fighting on its home continent and has a low maintenance cost. Roosevelt also gives a tourism bonus to national parks.